Notes on modelling and texturing for games


  • The number of vertices in a model NOT to be more that the number of screen pixels that the model will ever be viewed at
  • The resolution of the texture follows about the same lines (NOT to be more that the number of screen pixels that the model will ever be viewed at)
Only found out during group project meeting with our supervisor. Lots of models have been done before that, but lots will be done since.

Comments

Popular posts from this blog

Debugging Maya using Visual Studio Code

Vray Non-Photorealistic shading Splur

Lightmapping in Maya