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Showing posts with the label UI

Expressions in JSE!

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A milestone in creating expressions in my own maya script editor, along with previous features of splitting and deleting panes. Oh yeah and it will transfer your current scripting tabs over to the script editor. In other news on coding this, I've been looking into the logging library and creating debug messages using those, which I found pretty funky as I can turn them on or off by setting the severity limit.

Joe's script editor, initial look and dev

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Continuation of pursuit for a more powerful and functional script editor from the university specialist project last year, I present the first look at JSE, or Joe's Script Editor. Yeah the name was definitely super cool, yeah. I have a lot of features lined up, including ideas from improving the script editor specialist project in the 2nd university year of study, including: Split panes (initial proof of concept complete) Opening and saving script behaviour just like in a normal text editor Re-written code execution procedures to overload the default one Vim style command line to do things New right click menus Integration with the existing scrip editor's preferences Some cool help to go with using it This is a personal project at the moment but I may consider it for the innovations project during this final university year. When I complete it to a good enough of a standard, I am thinking of proposing this to Autodesk as a candidate for replacing their existing ...

New Progress checker for the team!

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Previously I created a online spreadsheet to mark and manage progress we are making with the assets in our group project. It was done in the online excel app, simple but was lacking a few things. Meet the Progress Checker V2, done in Google Spreadsheet App which additionally allowed editing of: Comments, collaboration between team members. Wasn't able to do so in the online excel app although supported (WATDSITOEAAS) Freeze panes, viewing the headers of the table while whizzing around the vast list of assets, again WATDSITOEAAS Also added extra sections for marking who's done and doing what so we don't unnecessarily duplicate on work. A manual is also made so people are aware of the new changes. All this was done in 1 night.

Little export scripts

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Been pumping up on my little exporting script and UI, think it is ready to be labelled version 1. It exports the meshes as OBJ or FBX, but pimped a bit more. Currently living in my custom shelf alongside the hot key assignment script for my custom ROCCAT Power Grid layout for Maya. Also occasionally using Charcoal Editor for writing scripts, more bulletproof colour labelling for codes and results, generally cool but it's a demo version so I don't have access to all the goodies. Now a little about the script: Red background, so it doesn't disappear into the dullness that is the normal Maya colour scheme Written for windows in mind, the file management and stuff. Could write more foe linux and mac but... got other work to do Also currently pretty picky with folder names and setup i.e. predefined FBX and OBJ folder names as suited to the ones on our current Dropbox folder Will refuse to do things if it is not in an environment it likes e.g. won't display folders...