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MasUp: Massive Updates

Haven't blogged my work in a long time due to assignment work and procrastination. Now that I have finally got around to it, the next few posts will be of the things that happened between the previous post and this one. I'll try keep it in chronological order, but no promises, here we go...

Added stress

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Updated the progress checker with a bar chart showing how much we have to do/total progress. Basically a count of all statuses for all assets: Green = Approved Yellow = Work in progress (not approved or unstarted) Red = Unstarted

Notes on modelling and texturing for games

The number of vertices in a model NOT to be more that the number of screen pixels that the model will ever be viewed at The resolution of the texture follows about the same lines (NOT to be more that the number of screen pixels that the model will ever be viewed at) Only found out during group project meeting with our supervisor. Lots of models have been done before that, but lots will be done since.

Woohoo

New blog is up, gonna post all the random stuff that I am working on, whether it be uni, hobby or random derps