Vray Non-Photorealistic shading Splur


Been rendering the Maya ramp shader using Vray for the lighting and rendering test for major project animation. May be considering using other renderers as so far I feel Vray is not really designed for non-photorealistic rendering.e.g. the edge cut off is still softer than I wanted it to be.

I tried to imitate this render setup but in Maya but have been unsuccessful so far, the VRay materials does not seem to map the colours correctly on the lightMtl or the geometry shadow color and fall off does not get affected at all by the ramp shader.

One of the first tests piping outColor of ramp to VRay materials

I may investigate further into geometry shadow falloff in VRay shaders later on but we'll see how others go.

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